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Gigablastz!!! AD 2048

Gigablastz!!! AD 2048

← Return to Gigablastz!!! AD 2048

Devlog

  • QoL change
    December 07, 2024 by Atanii
    I added a slider to adjust the screenshake effect to your liking. It can be even turned completely off by setting the slider to zero. The default, maxed out slider value is the same amount of screensh... Continue reading
  • Web export optimalization
    October 21, 2024 by Atanii#optimalization, #update
    Made some tweeks to the enemy scene so even the web export can manage more enemies now. It's not perfect...and there is a slight lag at the very beginning after loading the level, but much-much better... Continue reading
  • GIGAUPDATE!!! 0.0.0.2
    October 21, 2024 by Atanii#update, #big-update, #giga
    Major changes: Leaderboard added (Yaaay! Never added an online leaderboard before to any of my games :D) Enemy count capped to 60 for spawned enemies at the same time - for performance reasons Bigger... Continue reading
  • Next week: incoming leaderboard and updates...
    October 14, 2024 by Atanii
    Incoming GIGAUPDATE!!! After the voting period for Weekly Jam 3 ends (in about 6 days, cannot upload updates till then) and before the other jams I submitted step into the voting period, the following... Continue reading
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