Inner Asylum [CANCELED]
A downloadable game for Windows, macOS, and Linux
Warning:
This is highly a work in progress. Practically a learning project. I want to try out ideas, methods.
It's not impossible then at a point I decide that I get all the experience I got from this prototype and start all over in a form of another project.
Story:
Waking up in your flat and finding a letter telling you to get out of the building.
This is just the starting point for the strange and disturbing experience awaiting for you.
Future goals:
- fixed models, because most of the current ones could be better
- more realistic proportions (desk in the cellar is too big compared to player)
- A and B point for the story, if it begann, let it end
- ceiling for the rooms where the user can see that it's missing through the camera
- inventory with item description
- Mentalti is usable, not just an item in the beginning of the game you can pick
- at least an hour long gameplay
- more polished music
- monsters (Apparently...there a monster in one of the rooms...but it's not used yet.)
- better character model
Controls:
Key | Event |
---|---|
W | forward |
S | backward |
A | turn left |
D | turn right |
SHIFT | faster movement, turning |
E | use |
SPACE | action |
ESC | quit program |
System requirements:
OpenGL ES 3.0 support needed, aside of that I think it should run on older computers withtout a problem.
Download
Install instructions
After unzipping, leave the .exe and .pck file together. It's runnable, no need to install.
Development log
- Minor changes, fixes, "to be continued" screen addedMar 15, 2019
Comments
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I really enjoyed the experience, I was left wishing for more.
Wow! Thanks :) I'm glad you liked the style / setting of the game, I was quiet surprised and happy to see a video about it.
I'm planning to update it sometimes after the voting period ends although there's gonna be much work to do even after that. I want to get rid off the bugs / glitches / other things need to be fixed first, like the missing border in the start room, where you can practically fall off the level if you go through the door.