Miru And The Darkville Sugar Rush
A downloadable game for Windows
Development
Due to extreme development time issues, this is more like a buggy early prototype than a finished game.
Scrapped parts:
- Multiple levels - including hublevel.
- Menu.
- More spells.
- Better level design.
- ...
I will upload later updates separately - or at least keeping the first one that was submitted to the jam, so the game can be played during voting in the state of the original submission.
Changelog
- [Released: ✓] 0.0.0.1 - This is the version that was submitted to the jam!
- First released version.
- No sound.
- Stucking enemies.
- Graphics could use some polish.
- Inventory indexing bug, you may have to try 1, 2, 3, 4 to find key for the collected spells.
- [Released: ✓] 0.0.0.2
- N64 shaders removed. This is my mistake, since my textures seem to be less compatible with these shaders as I expected.
- Floating-spinning supey-doopey icons for spell pickups :D
- That one stucking pumpkin is no longer stucked.
- Slower boss
- 640*480 res (it was 320*240 so far)
- [Released: ✗] 0.0.0.3
- ?
Game
Miru visits Darkville for some trick or treating. Collect all the candy and reach the clocktower.
Controls
Key | Function | Note |
---|---|---|
W, A, S, D | move | |
Space | jump | |
Left click | cast selected spell | |
1, 2, ... | choose spell | |
ESC | exit game | |
Mouse | rotating camera | |
F12 | toggle fullscreen | |
Credits
Graphics, programming, music, design made by me.
Font: https://www.fontspace.com/public-pixel-font-f72305
Shaders: https://github.com/MenacingMecha/godot-n64-shader-demo
Status | Prototype |
Platforms | Windows |
Author | Atanii |
Genre | Platformer |
Made with | Crocotile 3D, Godot, Aseprite |
Tags | 3D, Nintendo 64, Pixel Art, Retro, Singleplayer |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
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