A downloadable game for Windows

Development

Due to extreme development time issues, this is more like a buggy early prototype than a finished game.

Scrapped parts:

  • Multiple levels - including hublevel.
  • Menu.
  • More spells.
  • Better level design.
  • ...

I will upload later updates separately - or at least keeping the first one that was submitted to the jam, so the game can be played during voting in the state of the original submission.

Changelog

  • [Released: ✓] 0.0.0.1 - This is the version that was submitted to the jam!
    • First released version.
    • No sound.
    • Stucking enemies.
    • Graphics could use some polish.
    • Inventory indexing bug, you may have to try 1, 2, 3, 4 to find key for the collected spells.
  • [Released: ✓] 0.0.0.2
    • N64 shaders removed. This is my mistake, since my textures seem to be less compatible with these shaders as I expected.
    • Floating-spinning supey-doopey icons for spell pickups :D
    • That one stucking pumpkin is no longer stucked.
    • Slower boss
    • 640*480 res (it was 320*240 so far)
  • [Released: ✗] 0.0.0.3
    • ?

Game

Miru visits Darkville for some trick or treating. Collect all the candy and reach the clocktower.

Controls

Key

FunctionNote
W, A, S, Dmove
Spacejump
Left clickcast selected spell
1, 2, ...choose spell
ESCexit game
Mouserotating camera
F12toggle fullscreen

Credits

Graphics, programming, music, design made by me.

Font: https://www.fontspace.com/public-pixel-font-f72305

Shaders: https://github.com/MenacingMecha/godot-n64-shader-demo

Download

Download
MiruAndTheDarkvilleSugarRush_0.0.0.1.zip 24 MB
Download
MiruAndTheDarkvilleSugarRush_0.0.0.2.zip 24 MB

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