Added platforms, bigger level, minor changes


  • Platforms:

I've added moving platforms to the games which can move in one of the 3 axis of 3D space. They're buggy right now, I hope I can fix it until the deadline.

  • New level:

I added another level chained to the "prototype level". It's bigger, you can actually fall into the "nothing" if you're not carefully or if I don't fix the platforms in time...

  • Added boxes:

I add some pushable decoration boxes to the prototype level. I'm thinking about making a little puzzle about push the different boxes to the right place to reach another.

  • Minor changes:
  1. Minor changes to the crystal animations and the portal now plays an animation when activated.
  • Plans:
  1. Less action, more focus on the platforms,  platformer like level designs.
  2. I want to make a bigger map where you actually had to work to get to the crystals by navigating the plaftorms and making the correct jumps between edges.
  3. No other gun will be added to the game, however if your hp is below 0, the level reloads. - Don't have to worry, action will be minimal.
  4. Approximately 10 shards to activate on the map.
  5. Main menu...
  6. Sounds.

Files

PlatformToHeaven_32.zip 8.8 MB
Mar 04, 2019
PlatformToHeaven_32_linux.zip NOT TESTED 12 MB
Mar 04, 2019
PlatformToHeaven_64.zip 9.8 MB
Mar 04, 2019
PlatformToHeaven_64_linux.zip NOT TESTED 10 MB
Mar 04, 2019

Get Platform To Heaven

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