Added platforms, bigger level, minor changes
Platform To Heaven » Devlog
- Platforms:
I've added moving platforms to the games which can move in one of the 3 axis of 3D space. They're buggy right now, I hope I can fix it until the deadline.
- New level:
I added another level chained to the "prototype level". It's bigger, you can actually fall into the "nothing" if you're not carefully or if I don't fix the platforms in time...
- Added boxes:
I add some pushable decoration boxes to the prototype level. I'm thinking about making a little puzzle about push the different boxes to the right place to reach another.
- Minor changes:
- Minor changes to the crystal animations and the portal now plays an animation when activated.
- Plans:
- Less action, more focus on the platforms, platformer like level designs.
- I want to make a bigger map where you actually had to work to get to the crystals by navigating the plaftorms and making the correct jumps between edges.
- No other gun will be added to the game, however if your hp is below 0, the level reloads. - Don't have to worry, action will be minimal.
- Approximately 10 shards to activate on the map.
- Main menu...
- Sounds.
Files
PlatformToHeaven_32.zip 8.8 MB
Mar 04, 2019
PlatformToHeaven_32_linux.zip NOT TESTED 12 MB
Mar 04, 2019
PlatformToHeaven_64.zip 9.8 MB
Mar 04, 2019
PlatformToHeaven_64_linux.zip NOT TESTED 10 MB
Mar 04, 2019
Get Platform To Heaven
Platform To Heaven
[PROTOTYPE] simple first-person platformer and shooter made for 8 Bits to Infinity and Weekly Game Jam
Status | In development |
Author | Atanii |
Tags | 3D, FPS, fps-platformer, Sci-fi, Singleplayer |
Languages | English |
More posts
- Main menu, "jumpy" platforms, levelsMar 05, 2019
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