Main menu, "jumpy" platforms, levels
Platform To Heaven » Devlog
Main menu:
- A simple main menu is added. The original one were animated for some technical reason I used the simple one now.
Levels:
- Two levels added and the platforms are mostly fixed so they can be played through.
- I couldn't find a "normal" solution for lifts and moving platforms in the 3D part of Godot but I could achieve this "jumpy" effect which I used as part of the level design.
Fight:
- You and the guardshards' attack range is lowered.
- The weapon laser effect should get stuck less often now.
Game over:
- If you fall off, then no problem, only your position get reset.
- If a guard shard decreases your hp below zero, the level reloads itself.
Files
PlatformToHeaven_32.zip 8.8 MB
Mar 05, 2019
PlatformToHeaven_64.zip 9.8 MB
Mar 05, 2019
PlatformToHeaven_32_linux.zip (NOT TESTED) 12 MB
Mar 05, 2019
PlatformToHeaven_64_linux.zip (NOT TESTED) 10 MB
Mar 05, 2019
Get Platform To Heaven
Platform To Heaven
[PROTOTYPE] simple first-person platformer and shooter made for 8 Bits to Infinity and Weekly Game Jam
Status | In development |
Author | Atanii |
Tags | 3D, FPS, fps-platformer, Sci-fi, Singleplayer |
Languages | English |
More posts
- Added platforms, bigger level, minor changesMar 04, 2019
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