Main menu, "jumpy" platforms, levels


Main menu:

  • A simple main menu is added. The original one were animated for some technical reason I used the simple one now.

Levels:

  • Two levels added and the platforms are mostly fixed so they can be played through.
  • I couldn't find a "normal" solution for lifts and moving platforms in the 3D part of Godot but I could achieve this "jumpy" effect which I used as part of the level design.

Fight:

  • You and the guardshards' attack range is lowered.
  • The weapon laser effect should get stuck less often now.

Game over:

  • If you fall off, then no problem, only your position get reset.
  • If a guard shard decreases your hp below zero, the level reloads itself.

Files

PlatformToHeaven_32.zip 8.8 MB
Mar 05, 2019
PlatformToHeaven_64.zip 9.8 MB
Mar 05, 2019
PlatformToHeaven_32_linux.zip (NOT TESTED) 12 MB
Mar 05, 2019
PlatformToHeaven_64_linux.zip (NOT TESTED) 10 MB
Mar 05, 2019

Get Platform To Heaven

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