Modelling the city level, making new textures, models
ShadowStalker » Devlog
Building A City Map
I started modelling the Dead City map, which supposed to be the largest section of the game. It will consists of multiple street sections separated by alleys. Both a few hidden item and some lore fragment will be scattered on the map and to get to the final section, the player will need acquire some ammo type and a powerup.
I made models like bin, paper box, phone box, road block and a lamp post and added some dark rain or snow like weather effect to enchance the atmosphere.
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ShadowStalker
64x64 FPS for LOWREZJAM2022
Status | In development |
Author | Atanii |
Genre | Adventure |
Tags | 3D, First-Person, Metroidvania, Pixel Art, Singleplayer |
Languages | English |
More posts
- First playable versionAug 13, 2022
- Adding sounds, explosive ammo, testing maps...Aug 13, 2022
- Slowly putting the pieces together (very short devlog)Aug 11, 2022
- More or less a break dayAug 10, 2022
- Again...still modelling, but with some programming as wellAug 09, 2022
- Still modelling the Dead City (very short devlog)Aug 08, 2022
- Working on the textures for the Dead City (short devlog)Aug 06, 2022
- Multi-phase boss fight, pickable items...Aug 06, 2022
- Connecting objects (eg. destroying a fuse box to open a door)Aug 04, 2022
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