Modelling the city level, making new textures, models


Building A City Map

I started modelling the Dead City map, which supposed to be the largest section of the game. It will consists of multiple street sections separated by alleys. Both a few hidden item and some lore fragment will be scattered on the map and to get to the final section, the player will need acquire some ammo type and a powerup.

I made models like bin, paper box, phone box, road block and a lamp post and added some dark rain or snow like weather effect to enchance the atmosphere.

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