Slowly putting the pieces together (very short devlog)
ShadowStalker » Devlog
Using A* on the City map
This is the first time I used the path finding from earlier on this bigger - and not prototype - map.
The first impressions are good. The enemies avoid smaller obstacles...true, they can get easily stuck, but for now it's good.
Performance wise it takes some seconds for the grid to generate for path finding, but it's relatively fast.
Placing new items on the map...misc
I placed more props and items on the map.
Made a simple particle effect for hitting enemies - needs to be adjusted, created a new, weaker type of enemy than the Ghost.
Aside from all of this: adjusting levels, and basically slowly putting all the pieces of the game together finally.
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ShadowStalker
64x64 FPS for LOWREZJAM2022
Status | In development |
Author | Atanii |
Genre | Adventure |
Tags | 3D, First-Person, Metroidvania, Pixel Art, Singleplayer |
Languages | English |
More posts
- First playable versionAug 13, 2022
- Adding sounds, explosive ammo, testing maps...Aug 13, 2022
- More or less a break dayAug 10, 2022
- Again...still modelling, but with some programming as wellAug 09, 2022
- Still modelling the Dead City (very short devlog)Aug 08, 2022
- Modelling the city level, making new textures, modelsAug 07, 2022
- Working on the textures for the Dead City (short devlog)Aug 06, 2022
- Multi-phase boss fight, pickable items...Aug 06, 2022
- Connecting objects (eg. destroying a fuse box to open a door)Aug 04, 2022
Comments
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Nice work! Good to hear it is coming together. Looking forward to playing it!
Thanks! Had to simplify the original idea due to the timeframe. But I hope it'll be a fun play.