More or less a break day
A blink into another jam
Felt like it was time for a little break, so I made my submission for the 5th CrocoJam: https://atanii.itch.io/spider-robot
Testing the City (without enemies) and some coding
I finally tested my map and made some technical corrections. Also made some new pickable items and implemented reading found notes and journal pieces - not collect them, only read once.
One thing that cought my attention is performance. Even so the City map is the biggest I've ever done (altough really tiny on an average scale), it felt strange that in the editor Godot runs it mostly smooth, but using the model in the actual level scene is lagging. As I found out, it was the dark rain particle I placed. Since generally speaking this is a small map, I thought one big particle object will do, but it was the source for the performance problem so I placed multiple smaller particle areas instead of one big one and it seems it solved the problem.
The next will be to place enemies, grouping meshes - or using dedicated objects - for A* grid generation and see what the combat feels. Also I need to put some sound effect in the game for things like the crossbow, walking, doors...etc.
Get ShadowStalker
ShadowStalker
64x64 FPS for LOWREZJAM2022
Status | In development |
Author | Atanii |
Genre | Adventure |
Tags | 3D, First-Person, Metroidvania, Pixel Art, Singleplayer |
Languages | English |
More posts
- First playable versionAug 13, 2022
- Adding sounds, explosive ammo, testing maps...Aug 13, 2022
- Slowly putting the pieces together (very short devlog)Aug 11, 2022
- Again...still modelling, but with some programming as wellAug 09, 2022
- Still modelling the Dead City (very short devlog)Aug 08, 2022
- Modelling the city level, making new textures, modelsAug 07, 2022
- Working on the textures for the Dead City (short devlog)Aug 06, 2022
- Multi-phase boss fight, pickable items...Aug 06, 2022
- Connecting objects (eg. destroying a fuse box to open a door)Aug 04, 2022
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