Still modelling the Dead City (very short devlog)
ShadowStalker » Devlog
Modelling
...and yes. That's it. I'm modelling the Dead City - and pretty close to the state where I can move onto the features and gameplay again.
For specific areas I needed new textures, so I made some and the model of the city itself has some good oppurtunity to expand it or add new areas, but for now, the layout of the streets, alleys are done.
I'm going to move onto the gameplad - and probably the model for another section of the game tomorrow or the day after that...I'll be probably still modelling the City and adding details, some decorations.
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ShadowStalker
64x64 FPS for LOWREZJAM2022
Status | In development |
Author | Atanii |
Genre | Adventure |
Tags | 3D, First-Person, Metroidvania, Pixel Art, Singleplayer |
Languages | English |
More posts
- First playable versionAug 13, 2022
- Adding sounds, explosive ammo, testing maps...Aug 13, 2022
- Slowly putting the pieces together (very short devlog)Aug 11, 2022
- More or less a break dayAug 10, 2022
- Again...still modelling, but with some programming as wellAug 09, 2022
- Modelling the city level, making new textures, modelsAug 07, 2022
- Working on the textures for the Dead City (short devlog)Aug 06, 2022
- Multi-phase boss fight, pickable items...Aug 06, 2022
- Connecting objects (eg. destroying a fuse box to open a door)Aug 04, 2022
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