Again...still modelling, but with some programming as well


Adding props to the City

Now That the city level has a more or less final state for the jam, adding props, mechanics (doors, fuse boxes...pickable objects), enemies and basically the gameplay itself is the next step.

I modelled some cars and added some new interiors.

New features, updates

Doors that can be opened with keys is something I really wanted to add so I did it - still needs to be tested.

As for other features, I expanded some already programmed classes, updated the player scene and so on.

Almost half the week passed

Now that the end of this jam is increasingly closing in, I must finish the city level as soon as possible, polish the first section and it's not even the end of the development... I think I'll focus on the most essential features at first and leave all to rest to be "last minute" development.

Get ShadowStalker

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