Again...still modelling, but with some programming as well
Adding props to the City
Now That the city level has a more or less final state for the jam, adding props, mechanics (doors, fuse boxes...pickable objects), enemies and basically the gameplay itself is the next step.
I modelled some cars and added some new interiors.
New features, updates
Doors that can be opened with keys is something I really wanted to add so I did it - still needs to be tested.
As for other features, I expanded some already programmed classes, updated the player scene and so on.
Almost half the week passed
Now that the end of this jam is increasingly closing in, I must finish the city level as soon as possible, polish the first section and it's not even the end of the development... I think I'll focus on the most essential features at first and leave all to rest to be "last minute" development.
Get ShadowStalker
ShadowStalker
64x64 FPS for LOWREZJAM2022
Status | In development |
Author | Atanii |
Genre | Adventure |
Tags | 3D, First-Person, Metroidvania, Pixel Art, Singleplayer |
Languages | English |
More posts
- First playable versionAug 13, 2022
- Adding sounds, explosive ammo, testing maps...Aug 13, 2022
- Slowly putting the pieces together (very short devlog)Aug 11, 2022
- More or less a break dayAug 10, 2022
- Still modelling the Dead City (very short devlog)Aug 08, 2022
- Modelling the city level, making new textures, modelsAug 07, 2022
- Working on the textures for the Dead City (short devlog)Aug 06, 2022
- Multi-phase boss fight, pickable items...Aug 06, 2022
- Connecting objects (eg. destroying a fuse box to open a door)Aug 04, 2022
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