First prototype, start of development
ShadowStalker » Devlog
Prototype
I've started the development with a protoype to experiment with features and overall implement important parts of the game without getting distracted by modelling the final level modells or polishing an unfinished game.
Priorities
The priorities in the prototype are:
- ability to scan environment
- This will be important for clues. Eg. clue about how to get through an obstacle, what is needed. Since I want this game to be a metroidvania, I want this feature to work asap.
- Interacting with environment
- Doors, pickable powerups...etc. I want a solid system for this to work.
- Some experiment with lighting and avoid modelling or creating stuff that's not important
- The game will be dark and feature a flashlight. I want to get an impression about what lighting or overall what "first impression" from the view of a player is the best and sets the best atmosphere before building the levels.
- Shooting, using powers like double jumpp
- Monsters
- Basic HP, ammo system
- changable ammo types
- Getting from one map to another
Current Status
Some of the features are starting to work, but only small steps were made in each direction
Some examples are the scanner - buggy..., the shooting - only animation now and some interaction with the door and lighting for some athmosphere.
Get ShadowStalker
ShadowStalker
64x64 FPS for LOWREZJAM2022
Status | In development |
Author | Atanii |
Genre | Adventure |
Tags | 3D, First-Person, Metroidvania, Pixel Art, Singleplayer |
Languages | English |
More posts
- First playable versionAug 13, 2022
- Adding sounds, explosive ammo, testing maps...Aug 13, 2022
- Slowly putting the pieces together (very short devlog)Aug 11, 2022
- More or less a break dayAug 10, 2022
- Again...still modelling, but with some programming as wellAug 09, 2022
- Still modelling the Dead City (very short devlog)Aug 08, 2022
- Modelling the city level, making new textures, modelsAug 07, 2022
- Working on the textures for the Dead City (short devlog)Aug 06, 2022
- Multi-phase boss fight, pickable items...Aug 06, 2022
- Connecting objects (eg. destroying a fuse box to open a door)Aug 04, 2022
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